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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements.  See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership.  The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License.  You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied.  See the License for the
// specific language governing permissions and limitations
// under the License.

//! Contains codec interface and supported codec implementations.
//!
//! See [`Compression`](`::basic::Compression`) enum for all available compression
//! algorithms.
//!
//! # Example
//!
//! ```rust
//! use parquet::basic::Compression;
//! use parquet::compression::create_codec;
//!
//! let mut codec = match create_codec(Compression::SNAPPY) {
//!   Ok(Some(codec)) => codec,
//!   _ => panic!()
//! };
//!
//! let data = vec![b'p', b'a', b'r', b'q', b'u', b'e', b't'];
//! let mut compressed = vec![];
//! codec.compress(&data[..], &mut compressed).unwrap();
//!
//! let mut output = vec![];
//! codec.decompress(&compressed[..], &mut output).unwrap();
//!
//! assert_eq!(output, data);
//! ```

use std::io::{self, Read, Write};

use basic::Compression as CodecType;
use errors::{Result, ParquetError};
use brotli;
use flate2::{Compression, read, write};
use snap::{decompress_len, max_compress_len, Decoder, Encoder};
use lz4;
use zstd;

/// Parquet compression codec interface.
pub trait Codec {
  /// Compresses data stored in slice `input_buf` and writes the compressed result
  /// to `output_buf`.
  /// Note that you'll need to call `clear()` before reusing the same `output_buf` across
  /// different `compress` calls.
  fn compress(&mut self, input_buf: &[u8], output_buf: &mut Vec<u8>) -> Result<()>;

  /// Decompresses data stored in slice `input_buf` and writes output to `output_buf`.
  /// Returns the total number of bytes written.
  fn decompress(&mut self, input_buf: &[u8], output_buf: &mut Vec<u8>) -> Result<usize>;
}

/// Given the compression type `codec`, returns a codec used to compress and decompress
/// bytes for the compression type.
/// This returns `None` if the codec type is `UNCOMPRESSED`.
pub fn create_codec(codec: CodecType) -> Result<Option<Box<Codec>>> {
  match codec {
    CodecType::BROTLI => Ok(Some(Box::new(BrotliCodec::new()))),
    CodecType::GZIP => Ok(Some(Box::new(GZipCodec::new()))),
    CodecType::SNAPPY => Ok(Some(Box::new(SnappyCodec::new()))),
    CodecType::LZ4 => Ok(Some(Box::new(LZ4Codec::new()))),
    CodecType::ZSTD => Ok(Some(Box::new(ZSTDCodec::new()))),
    CodecType::UNCOMPRESSED => Ok(None),
    _ => Err(nyi_err!("The codec type {} is not supported yet", codec))
  }
}

/// Codec for Snappy compression format.
pub struct SnappyCodec {
  decoder: Decoder,
  encoder: Encoder
}

impl SnappyCodec {
  /// Creates new Snappy compression codec.
  fn new() -> Self {
    Self {
      decoder: Decoder::new(),
      encoder: Encoder::new()
    }
  }
}

impl Codec for SnappyCodec {
  fn decompress(&mut self, input_buf: &[u8], output_buf: &mut Vec<u8>) -> Result<usize> {
    let len = decompress_len(input_buf)?;
    output_buf.resize(len, 0);
    self.decoder.decompress(input_buf, output_buf).map_err(|e| e.into())
  }

  fn compress(&mut self, input_buf: &[u8], output_buf: &mut Vec<u8>) -> Result<()> {
    let required_len = max_compress_len(input_buf.len());
    if output_buf.len() < required_len {
      output_buf.resize(required_len, 0);
    }
    let n = self.encoder.compress(input_buf, &mut output_buf[..])?;
    output_buf.truncate(n);
    Ok(())
  }
}

/// Codec for GZIP compression algorithm.
pub struct GZipCodec {}

impl GZipCodec {
  /// Creates new GZIP compression codec.
  fn new() -> Self {
    Self {}
  }
}

impl Codec for GZipCodec {
  fn decompress(&mut self, input_buf: &[u8], output_buf: &mut Vec<u8>) -> Result<usize> {
    let mut decoder = read::GzDecoder::new(input_buf);
    decoder.read_to_end(output_buf).map_err(|e| e.into())
  }

  fn compress(&mut self, input_buf: &[u8], output_buf: &mut Vec<u8>) -> Result<()> {
    let mut encoder = write::GzEncoder::new(output_buf, Compression::default());
    encoder.write_all(input_buf)?;
    encoder.try_finish().map_err(|e| e.into())
  }
}

const BROTLI_DEFAULT_BUFFER_SIZE: usize = 4096;
const BROTLI_DEFAULT_COMPRESSION_QUALITY: u32 = 1; // supported levels 0-9
const BROTLI_DEFAULT_LG_WINDOW_SIZE: u32 = 22; // recommended between 20-22

/// Codec for Brotli compression algorithm.
pub struct BrotliCodec {}

impl BrotliCodec {
  /// Creates new Brotli compression codec.
  fn new() -> Self {
    Self {}
  }
}

impl Codec for BrotliCodec {
  fn decompress(&mut self, input_buf: &[u8], output_buf: &mut Vec<u8>) -> Result<usize> {
    brotli::Decompressor::new(input_buf, BROTLI_DEFAULT_BUFFER_SIZE)
      .read_to_end(output_buf).map_err(|e| e.into())
  }

  fn compress(&mut self, input_buf: &[u8], output_buf: &mut Vec<u8>) -> Result<()> {
    let mut encoder = brotli::CompressorWriter::new(
      output_buf,
      BROTLI_DEFAULT_BUFFER_SIZE,
      BROTLI_DEFAULT_COMPRESSION_QUALITY,
      BROTLI_DEFAULT_LG_WINDOW_SIZE
    );
    encoder.write_all(&input_buf[..])?;
    encoder.flush().map_err(|e| e.into())
  }
}


const LZ4_BUFFER_SIZE: usize = 4096;

/// Codec for LZ4 compression algorithm.
pub struct LZ4Codec {}

impl LZ4Codec {
  /// Creates new LZ4 compression codec.
  fn new() -> Self {
    Self {}
  }
}

impl Codec for LZ4Codec {
  fn decompress(&mut self, input_buf: &[u8], output_buf: &mut Vec<u8>) -> Result<usize> {
    let mut decoder = lz4::Decoder::new(input_buf)?;
    let mut buffer: [u8; LZ4_BUFFER_SIZE] = [0; LZ4_BUFFER_SIZE];
    let mut total_len = 0;
    loop {
      let len = decoder.read(&mut buffer)?;
      if len == 0 {
        break;
      }
      total_len += len;
      output_buf.write_all(&buffer[0..len])?;
    }
    Ok(total_len)
  }

  fn compress(&mut self, input_buf: &[u8], output_buf: &mut Vec<u8>) -> Result<()> {
    let mut encoder = lz4::EncoderBuilder::new().build(output_buf)?;
    let mut from = 0;
    loop {
      let to = ::std::cmp::min(from + LZ4_BUFFER_SIZE, input_buf.len());
      encoder.write_all(&input_buf[from..to])?;
      from += LZ4_BUFFER_SIZE;
      if from >= input_buf.len() {
        break;
      }
    }
    encoder.finish().1.map_err(|e| e.into())
  }
}

/// Codec for Zstandard compression algorithm.
pub struct ZSTDCodec {
}

impl ZSTDCodec {
  /// Creates new Zstandard compression codec.
  fn new() -> Self {
    Self { }
  }
}

/// Compression level (1-21) for ZSTD. Choose 1 here for better compression speed.
const ZSTD_COMPRESSION_LEVEL: i32 = 1;

impl Codec for ZSTDCodec {
  fn decompress(&mut self, input_buf: &[u8], output_buf: &mut Vec<u8>) -> Result<usize> {
    let mut decoder = zstd::Decoder::new(input_buf)?;
    match io::copy(&mut decoder, output_buf) {
      Ok(n) => Ok(n as usize),
      Err(e) => Err(e.into())
    }
  }

  fn compress(&mut self, input_buf: &[u8], output_buf: &mut Vec<u8>) -> Result<()> {
    let mut encoder = zstd::Encoder::new(output_buf, ZSTD_COMPRESSION_LEVEL)?;
    encoder.write_all(&input_buf[..])?;
    match encoder.finish() {
      Ok(_) => Ok(()),
      Err(e) => Err(e.into())
    }
  }
}

#[cfg(test)]
mod tests {
  use super::*;
  use util::test_common::*;

  fn test_roundtrip(c: CodecType, data: &Vec<u8>) {
    let mut c1 = create_codec(c).unwrap().unwrap();
    let mut c2 = create_codec(c).unwrap().unwrap();

    // Compress with c1
    let mut compressed = Vec::new();
    let mut decompressed = Vec::new();
    c1.compress(data.as_slice(), &mut compressed).expect("Error when compressing");

    // Decompress with c2
    let mut decompressed_size = c2.decompress(compressed.as_slice(), &mut decompressed)
      .expect("Error when decompressing");
    assert_eq!(data.len(), decompressed_size);
    decompressed.truncate(decompressed_size);
    assert_eq!(*data, decompressed);

    compressed.clear();

    // Compress with c2
    c2.compress(data.as_slice(), &mut compressed).expect("Error when compressing");

    // Decompress with c1
    decompressed_size = c1.decompress(compressed.as_slice(), &mut decompressed)
      .expect("Error when decompressing");
    assert_eq!(data.len(), decompressed_size);
    decompressed.truncate(decompressed_size);
    assert_eq!(*data, decompressed);
  }

  fn test_codec(c: CodecType) {
    let sizes = vec![100, 10000, 100000];
    for size in sizes {
      let mut data = random_bytes(size);
      test_roundtrip(c, &mut data);
    }
  }

  #[test]
  fn test_codec_snappy() {
    test_codec(CodecType::SNAPPY);
  }

  #[test]
  fn test_codec_gzip() {
    test_codec(CodecType::GZIP);
  }

  #[test]
  fn test_codec_brotli() {
    test_codec(CodecType::BROTLI);
  }

  #[test]
  fn test_codec_lz4() {
    test_codec(CodecType::LZ4);
  }

  #[test]
  fn test_codec_zstd() {
    test_codec(CodecType::ZSTD);
  }

}